2022 - Special Issue: Ludomaterialities
Browsing 2022 - Special Issue: Ludomaterialities by Subject "Cinema"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
- ArticleMaterialities of the Mise-en-Game. Playing with Cineludic FormsRauscher, Andreas (2022) , S. 65-86The mise-en-game connects the analog game board and the digital playground within a network of cinematic playfulness. It provides a more expanded perspective on a transmedia history of cinema. This article discusses three contexts for the materialization of the mise-en-game that have been prominent since the late 1970s: the social space of arcade gaming, the material adaptations of board games and the emergence of hybrid world-projections initiated by role-playing systems.