13 | 2000
Browsing 13 | 2000 by Subject "Hyperfiction"
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- ArticleThe Distributed Author: Creativity in the Age of Computer NetworksHeibach, Christiane (2000-08-23) , S. 1-9The Death of the Author has first been claimed by poststructuralist philosophy. When language is seen as an open system undergoing constant changes, it loses its power of forming the subject's consciousness. Author and reader become object to the open différance-movement of the signs. Hypertext theorists like George Landow and Michael Joyce transferred this core thesis of poststructuralist thinking to the literary application of hypertext. Hyperfiction, seen as a "garden of forking paths," seems to semantically represent the looseness of the signifier-signified-relation as the multiple narrative lines subvert any control by the reader and undermine the author's power to fix all contexts and therefore all meanings of the text sequences. Although Landow sees this hypertextual dimension as a fulfillment of the poststructuralist claim, that meaning is only constituted by the reader and not determined by the author, in hyperfiction this remains an illusion. As the reader has to move within an unknown narrative universe, her freedom is strongly reduced when she tries to figure out the coherence and connections between the lexias. It is still the author who determines the text by designing the possible ways the reader can take, and by writing and therefore fixing the text sequences. Nevertheless we experience a change of the author concept deriving from new writing practices in computer networks. The internet as the most complex networked platform is the sphere where the single creator is substituted by a collective and communicative creativity. Literary internet-projects meanwhile have developed a wide range of different cooperative forms that can be structured in "weak" and "strong" ways of collaboration. Under "weak" cooperation I subsume collaborations of authors and designers (the technical basis of internet literature and the development towards multimedia effects requires a wide range of qualifications that very rarely can be performed by one person) or multiple authors as e.g. realized in the literary project "Aliento" where three authors work together to create a narrative network of stories related to significant places of a fictional city. "Strong" ways of collaboration are those where any internet user can participate, as in cooperative writing projects like "*snowfields*" by Josephine Berry and Micz Flor , where - based on the concept of soap operas - different stories related to various topographical parts of Eastern Berlin shall be developed. Also "frame"-projects represent this way of cooperation - projects where the initiator sets the frame, and the participators are free to realize their interpretation as for example performed in "noon quilt" where people from all parts of the world are asked to describe what they see when they look out of their window at noon. Thus an intercultural network of different views expressing the different individual and cultural conditions is woven. Apart from these ways of collaboration a second form, basically communicative, appears. It is realized in Virtual Worlds where people meet to interact by text and tell each other their (true or fictional) story. "Conversation with Angels" is such a literary project where avatars talk to visitors, visitors to other real life visitors or avatars and no-one knows who the other is. The avatars have their own biography, and in communication with the visitors they develop narratives that only exist as long as the conversation goes on. These projects are fundamentally ephemeral and only alive as long as there are participants. These forms of cooperation and communication deeply change the notion of the author - they cause a shift from one creator-personality to multiple creators and thus a shift from the completed work to an ever-changing, never finished procedural project, where the act of communicating with others substitutes the desire to create an eternal and fixed work. The action is more important than the result.
- ArticleHyperfiction pur: Interview mit Susanne BerkenhegerSimanowski, Roberto (2000-09-28) , S. 1-14Susanne Berkenheger steht mit ihren preisgekrönten Hyperfictions "Zeit für die Bombe" und "Hilfe!" für die deutsce Fraktion des Hypertextes, die auch im Zeitalter des multimedialen Internet ohne Bild- und Tonelemente auskommt und allein auf das Abenteuer einer etwas (genauer: ziemlich) anderen Begegnung mit dem Wort setzt. Roberto Simanowski sprach mit ihr über beide Werke sowie über das Bombenlegen per Klick, über die Beobachtung des Lesers durch den Text, über die Beschleunigung des Lesers, seine Verwandlung zum Mitspieler, die Gretchenfrage der digitalen Literatur sowie über den Zusammenhang von Avantgarde und Wurst.
- ReviewHYPERTEXT 2000: A rather subjective conference reportRau, Anja (2000-09-05) , S. 1-2
- ReviewHYPERTEXT 2000: Ein eher subjektiver KonferenzberichtRau, Anja (2000-09-05) , S. 1-2
- ArticleNarrationspfade in Hyperfictions: Erzählung als Weg durch den fiktiven RaumSuter, Beat (2000-09-10) , S. 1-20Elektronische Hypertexte zeichnen sich oft dadurch aus, dass sie keinen eindeutigen Narrationspfad vorgeben, sondern ganze Netzwerke von Möglichkeiten anbieten. Raum und Zeit nehmen in Hyperfictions dabei wie in traditionellen Texten eine zentrale, ‘erzählungskonstituierende’ Rolle ein. Während in vielen Hyperfictions die Zeitdimension über die Hyperlinks erstellt wird, generieren die Texteinheiten den fiktiven Raum. Diese Raum- und Zeitdimensionen werden in Hyperfiktionen und interaktiven Narrationen sowie in manchen interaktiven Spielen über das Prinzip des Weges verknüpft – das heisst, der Topos des Pfads verknüpft die Dimensionen zu einer Narration. Diese narrative Verknüpfung muss aber meist vom Leser selbst geleistet werden, der mitentscheidet und mittels Anwählen einzelner Hyperlinks von Texteinheit zu Texteinheit transportiert wird und somit eine Reise in einer eigenen virtuellen Welt unternimmt. Der Leser handelt dabei quasi als Agent, der sich eine Geschichte zusammensucht, indem er subjektiv entscheidet und agiert. In der Arbeit wird näher untersucht, wie diese vektorale Interaktion zwischen dem Leser und dem Text vor sich geht und was daraus entsteht.
- ArticleNetzliteratur im literarischen Netz: Interview mit Hermann RotermundSimanowski, Roberto (2000-09-26) , S. 1-7Hermann Rotermund studierte Germanistik und Soziologie und promovierte mit einer Arbeit über „Ästhetische Bedürfnisse". Er war Lehrbeauftragter und wissenschaftlicher Mitarbeiter an der Universität Bremen (1977 bis 1983), Organisator der Bremer Literarischen Wochen und anderer Kulturveranstaltungen (1983 bis 1988) sowie Leiter eines Redaktionsbüros (1988 bis 1995). Rotermund konzipierte und koordinierte das Internet-Angebot von Radio Bremen und ARD und baute für die ARD den ersten Multimedia-Kanal im digitalen Fernsehen auf. Er ist Autor, Übersetzer und Herausgeber von Sachbüchern. Roberto Simanowski sprach mit ihm über Wettbewerbe zur 'Netz'-Literatur, deutsche Netzliteraten, Dichtung und Technik, Cyberoper und E-Books.
- ArticleReading Victory GardenKoskimaa, Raine (2000-09-12) , S. 1-21Stuart Moulthrop's Victory Garden (1991) is one of the "classical hyperfictions" alongside Michael Joyce's Afternoon (1987) and Shelley Jackson's Patchwork Girl (1993). Of these three, however, Victory Garden has been all but neglected by the critics - in its truly novelistic size (993 lexias), multifarious navigating possibilities, innovative hypertextual devices, as well as intertextually dense frame of references it is well worth closer attention. The essay starts with an overview of the work, describing both the technical aspects (like the reader interface) and the main story lines and characters. Then, the hypertextual structure of Victory Garden is discussed, with particular emphasis on Moulthrop's use of the device we call "singular loop" (as opposed to an indefinite loop). In singular loop the reader is taken back to a previous point in the path she is reading, but the next time around not. There is a loop, a sequence of lexias read twice, but after that the path continues forward. One possible motivation for this kind of structure is to invoke a certain sense of malfunctioning, of an unintentional lapse in the running of the narration. Also, the questions of repetition and repetition with difference are discussed, trying to demonstrate the difference between hypertextual and narrative structures. Next, we try to identify alternative "framestories", which would motivate the hypertextual structures employed in Victory Garden. There are at least four of those: the Borgesian forking paths idea (which is closely linked to possible worlds semantics), the dream-as-hypertext, the virtual reality simulation, and, conspiracy paranoia. Further on, we will next turn to the intertextual references and allusions in Victory Garden, which back up these different interpretational frames. Three essential subtexts are Jorge Luis Borges' stories (especially "Garden of Forking Paths" and "Tlön, Uqbar, Orbis Tertius"), William Burrough's stories employing the cut up technique, and, Thomas Pynchon's novel Gravity's Rainbow. In this essay we offer several competing interpretations of Moulthrop's work, but even all of them together cannot explain each and every aspect of the large web of Victory Garden. But, as we argue, trying to interpret Victory Garden means mainly to try and describe how the mechanism works; in other words, trying to explain the poetics of the text.