Article:
At the threshold into new worlds: Virtual reality game worlds beyond narratives

dc.creatorMatuszkiewicz, Kai
dc.creatorWeidle, Franziska
dc.date.accessioned2020-01-27T15:52:34Z
dc.date.available2020-01-27T15:52:34Z
dc.date.issued2019
dc.description.abstractVirtual and Augmented Reality systems are becoming increasingly popular in our everyday lives. Although these systems are extraordinary examples of the new role played by the human body in digital media ecologies much of the academic scholarship conducted in this area tends to interpret such phenomena from a narrativist standpoint. Such approaches often overlook the essential characteristics of non-narrative media. As a counter-strategy, we propose virtual fictionality – a concept emphasising central aspects of worldliness in VR-based works that lie beyond the narrative paradigm. The aim of the paper is to outline virtual fictionality as a particular world-making strategy of digital games that turns players into configurators.en
dc.identifier.doi10.25969/mediarep/13120
dc.identifier.urihttps://necsus-ejms.org/at-the-threshold-into-new-worlds-virtual-reality-game-worlds-beyond-narratives/
dc.identifier.urihttps://mediarep.org/handle/doc/14041
dc.languageeng
dc.publisherAmsterdam University Press
dc.publisher.placeAmsterdam
dc.relation.isPartOfissn:2213-0217
dc.relation.ispartofseriesNECSUS. European Journal of Media Studies
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectdigital gamesen
dc.subjectfictionalityen
dc.subjectgame worldsen
dc.subjectstorytellingen
dc.subjectvirtual realityen
dc.subjectDigitale Spielede
dc.subjectFiktionde
dc.subjectFiktionalitätde
dc.subjectVirtuelle Realitätde
dc.subjectErzählungde
dc.subjectSpielweltde
dc.subjectDiegesede
dc.subject.ddcddc:794
dc.subject.workZERO LATENCY
dc.titleAt the threshold into new worlds: Virtual reality game worlds beyond narrativesen
dc.typearticle
dc.type.statuspublishedVersion
dcterms.bibliographicCitationKai Matuszkiewicz und Franziska Weidle: At the threshold into new worlds: Virtual reality game worlds beyond narratives. In: NECSUS. European Journal of Media Studies, Jg. 8 (2019) Nr. 2, S. 5–23. DOI: http://dx.doi.org/10.25969/mediarep/13120.
dspace.entity.typeArticleen
local.coverpage2020-11-22T11:00:37
local.identifier.firstpublishedhttps://necsus-ejms.org/at-the-threshold-into-new-worlds-virtual-reality-game-worlds-beyond-narratives/
local.source.epage23
local.source.issue2
local.source.issueTitle#Gesture
local.source.spage5
local.source.volume8
relation.isAuthorOfArticle104925da-0800-4b78-b68a-eb956af64fdc
relation.isAuthorOfArticle.latestForDiscovery104925da-0800-4b78-b68a-eb956af64fdc

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