Article: Discourse Timer: Towards Temporally Dynamic Texts
dc.creator | Eskelinen, Markku | |
dc.creator | Koskimaa, Raine | |
dc.date.accessioned | 2022-01-04T12:10:37Z | |
dc.date.available | 2022-01-04T12:10:37Z | |
dc.date.issued | 2001-05-29 | |
dc.description.abstract | This paper studies the possibilities of temporally dynamic digital texts. Temporal dynamics may be either dependent on the reader's use of time, or independent of it. Using the categories defined in narratology as our starting point, we outline a list of simple functions that allow a very complex temporal manipulation of narrative digital texts. We will also describe a set of authoring tools, Discourse Timer, which is specifically designed to employ these functions. | en |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/17449 | |
dc.identifier.uri | https://mediarep.org/handle/doc/18392 | |
dc.language | eng | |
dc.publisher | Roberto Simanowski | |
dc.publisher.place | Berlin | |
dc.relation.isPartOf | issn:1617-6901 | |
dc.relation.ispartofseries | Dichtung Digital. Journal für Kunst und Kultur digitaler Medien | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Hypertext | en |
dc.subject | video game | en |
dc.subject | temporality | en |
dc.subject.ddc | ddc:791 | |
dc.title | Discourse Timer: Towards Temporally Dynamic Texts | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2022-01-04T15:34:32 | |
local.source.epage | 11 | |
local.source.issue | 3 | |
local.source.issueTitle | Nr. 17 | |
local.source.spage | 1 | |
local.source.volume | 3 |
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