Article:
Combat to Conversation: Towards a Theoretical Foundation for the Study of Games

dc.creatorJohnson, Matthew S. S.
dc.date.accessioned2022-01-06T14:30:15Z
dc.date.available2022-01-06T14:30:15Z
dc.date.issued2007
dc.description.abstractIn "Combat to Conversation," I first conduct a rhetorical analysis of representative examples of video game scholarship in order to reveal that much of digital game studies lacks the close-readings of individual games necessary to establish viable video game theory. I then provide an example of the type of close-reading that can be done -- specifically on the adventure game Indigo Prophecy -- which I argue illustrates a form of gameplaying and storytelling that resists easy classification by either ludologists or narratologists.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17704
dc.identifier.urihttps://mediarep.org/handle/doc/18667
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectGame Studiesen
dc.subjectnarratology-ludology debateen
dc.subjectmethodologyen
dc.subject.ddcddc:791
dc.titleCombat to Conversation: Towards a Theoretical Foundation for the Study of Gamesen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T15:34:13
local.source.epage13
local.source.issue1
local.source.issueTitleNr. 37
local.source.spage1
local.source.volume9

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