Article: Automated State of Play: Rethinking Anthropocentric Rules of the Game
dc.creator | Fizek, Sonia | |
dc.date.accessioned | 2020-03-10T10:07:25Z | |
dc.date.available | 2020-03-10T10:07:25Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces. This article proposes to look at AI-driven non-human play and, what follows, rethink digital games, taking into consideration their cybernetic nature, thus departing from the anthropocentric perspectives dominating the field of Game Studies. A decentralised posthumanist reading, as the author argues, not only allows to rethink digital games and play, but is a necessary condition to critically reflect AI, which due to the fictional character of video games, often plays by very different rules than the so-called “true” AI. | en |
dc.identifier.doi | 10.25969/mediarep/13532 | |
dc.identifier.uri | http://digicults.org/files/2019/11/dcs-2018-0112.pdf | |
dc.identifier.uri | https://mediarep.org/handle/doc/14458 | |
dc.language | eng | |
dc.publisher | transcript | |
dc.publisher.place | Bielefeld | |
dc.relation.isPartOf | issn:2364-2114 | |
dc.relation.ispartofseries | Digital Culture & Society | |
dc.rights | Creative Commons Attribution Non Commercial No Derivatives 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0 | |
dc.subject | artificial intelligence | en |
dc.subject | AI | en |
dc.subject | video game | en |
dc.subject | automation | en |
dc.subject | game worlds | en |
dc.subject | Game Mechanics | en |
dc.subject | posthumanism | en |
dc.subject | anthropocentrism | en |
dc.subject | actor-network theory | en |
dc.subject | Künstliche Intelligenz | de |
dc.subject | KI | de |
dc.subject | Videospiel | de |
dc.subject | Automatisierung | de |
dc.subject | Spielwelt | de |
dc.subject | Spielmechanik | de |
dc.subject | Posthumanismus | de |
dc.subject | Anthropozentrismus | de |
dc.subject | Akteur-Netzwerk-Theorie | de |
dc.subject.ddc | ddc:006 | |
dc.subject.ddc | ddc:302 | |
dc.subject.work | EVERYTHING | |
dc.title | Automated State of Play: Rethinking Anthropocentric Rules of the Game | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2021-05-29T02:32:47 | |
local.identifier.firstpublished | http://digicults.org/files/2019/11/dcs-2018-0112.pdf | |
local.source.epage | 214 | |
local.source.issue | 1 | |
local.source.issueTitle | Rethinking AI | |
local.source.spage | 201 | |
local.source.volume | 4 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q29057412 |
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