Article:
BEIGE stylez: GAME MODS. Reverse Engineering SUPER MARIO BROTHERS

dc.creatorBeige Records
dc.date.accessioned2022-01-06T13:36:49Z
dc.date.available2022-01-06T13:36:49Z
dc.date.issued2003
dc.description.abstractThis page is a tutorial explaining how / why I recently hacked a Super Mario Brothers cartridge and erased everything but the clouds. This continues work being carried out by myself and other BEIGE representatives Paul Davis, Joe Beuckman, and Joe Bonn. I have chosen to present my motives behind the work by adding my thoughts about the project as comments in the source code. As a programmer [not a very good one, though a programmer none the less] my thoughts and motives are most easily exemplified by my code.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17613
dc.identifier.urihttps://mediarep.org/handle/doc/18568
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectvideo gameen
dc.subjectModdingen
dc.subject.ddcddc:791
dc.subject.workSUPER MARIO BROS.
dc.titleBEIGE stylez: GAME MODS. Reverse Engineering SUPER MARIO BROTHERSen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T14:42:24
local.source.epage11
local.source.issue3
local.source.issueTitleNr. 29
local.source.spage1
local.source.volume5
local.subject.wikidatahttps://www.wikidata.org/wiki/Q23902998

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