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Article:
The Elements of Simulation in Digital Games: System, representation and interface in GRAND THEFT AUTO: VICE CITY

Abstract

The article focuses on one genre of simulations: computer and video games. The author presents a generic model of the elements that co-operate in producing a simulation that is also a game. The model is applied into practice with a case study that focuses on one particularly interesting game: GRAND THEFT AUTO: VICE CITY (Rockstar Games, 2002), a game that frames its gameplay by simulating certain traits of popular culture in the 1980s.

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Published in:

Järvinen, Aki: The Elements of Simulation in Digital Games: System, representation and interface in GRAND THEFT AUTO: VICE CITY. In: Dichtung Digital. Journal für Kunst und Kultur digitaler Medien, Jg. 5 (2003), Nr. 4, S. 1-20.http://dx.doi.org/10.25969/mediarep/17628
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As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen