Article:
"Play, Memory": SHADOW OF THE COLOSSUS and Cognitive Workouts

dc.creatorCiccoricco, David
dc.date.accessioned2022-01-06T14:30:15Z
dc.date.available2022-01-06T14:30:15Z
dc.date.issued2007
dc.description.abstractThis paper applies the distinction of episodic and procedural memory from cognitive science to the experience of contemporary video games. It aims to illustrate how participation in the simulative digital environments of "coherent world games" not only draws on but also relies on both forms of memory. Toward this end, the paper employs Fumito Ueda's _Shadow of the Colossus_ (2005), a game that combines a complexity of interaction (play and puzzle-solving) with a narrative complexity that allows for - and encourages - an interpretative understanding of its characters and storyworld.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17705
dc.identifier.urihttps://mediarep.org/handle/doc/18668
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectvideo gameen
dc.subjectcognitionen
dc.subjectmemoryen
dc.subject.ddcddc:791
dc.subject.workSHADOW OF THE COLOSSUS
dc.title"Play, Memory": SHADOW OF THE COLOSSUS and Cognitive Workoutsen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T15:34:13
local.source.epage13
local.source.issue1
local.source.issueTitleNr. 37
local.source.spage1
local.source.volume9
local.subject.wikidatahttps://www.wikidata.org/wiki/Q846051

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