Article:
Predicting and Shaping or How to Close the Future

dc.creatorVagt, Christina
dc.date.accessioned2022-06-21T12:55:13Z
dc.date.available2022-06-21T12:55:13Z
dc.date.issued2020
dc.description.abstractBehavioral design of so called »persuasive computer technologies« is the result of a merger between psychology, economics, and computer engineering. The article discusses its genealogy from the strategic response of military, governmental, and academic players to the general problem that the behavior of complex systems such as humans, societies, or markets is difficult to predict, and that controlling these complex systems means shaping them by designing their technological and social environments.en
dc.identifier.doi10.28937/1000108419
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18745
dc.identifier.urihttps://meiner.de/artikel/1000108419
dc.identifier.urihttps://mediarep.org/handle/doc/19891
dc.languageeng
dc.publisherFelix Meiner
dc.publisher.placeHamburg
dc.relation.isPartOfissn:1869-1366
dc.relation.ispartofseriesZMK Zeitschrift für Medien- und Kulturforschung
dc.rightsCreative Commons Attribution Non Commercial Share Alike 3.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0
dc.subjectComputertechnologiende
dc.subjectStaatde
dc.subjectWissenschaftde
dc.subjectMilitärde
dc.subjectcomputer technologiesen
dc.subjectstateen
dc.subjectmilitaryen
dc.subjectscienceen
dc.subject.ddcddc:600
dc.subject.ddcddc:300
dc.titlePredicting and Shaping or How to Close the Futureen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-06-21T15:11:02
local.source.epage124
local.source.issue1
local.source.issueTitleSchalten und Walten
local.source.spage117
local.source.volume11

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