Article: Playing with Words, Worlds, and Images: An Interview with the Indian Graphic Novelist Amruta Patil, by Philippe Bornet, Stefanie Knauss, and Alexander D. Ornella
Abstract
In this interview with issue editors Philippe Bornet, Stefanie Knauss and Alexander D. Ornella, Amruta Patil discusses how the unique possibilities of playing with images and words in the medium of the graphic novel allow for a creative critique and reimagination of ancient mythologies as well as contemporary social questions. Her use of the figure of the storyteller, her sensuous visual style, and continuous micro-subversion of traditional motifs invite viewers/readers to enter into the story and make it their own, while at the same time encouraging the capacity to see each other and to engage constructively even with people or viewpoints one might critique.
Preferred Citation
BibTex
Patil, Amruta: Playing with Words, Worlds, and Images: An Interview with the Indian Graphic Novelist Amruta Patil, by Philippe Bornet, Stefanie Knauss, and Alexander D. Ornella. In: Journal for Religion, Film and Media, Jg. 7 (2021), Nr. 2, S. 15-30. DOI: http://dx.doi.org/10.25969/mediarep/19549.
@ARTICLE{Patil2021,
author = {Patil, Amruta},
title = {Playing with Words, Worlds, and Images: An Interview with the Indian Graphic Novelist Amruta Patil, by Philippe Bornet, Stefanie Knauss, and Alexander D. Ornella},
year = 2021,
doi = "\url{http://dx.doi.org/10.25969/mediarep/19549}",
volume = 7,
address = {Marburg},
journal = {Journal for Religion, Film and Media},
number = 2,
pages = {15--30},
}
author = {Patil, Amruta},
title = {Playing with Words, Worlds, and Images: An Interview with the Indian Graphic Novelist Amruta Patil, by Philippe Bornet, Stefanie Knauss, and Alexander D. Ornella},
year = 2021,
doi = "\url{http://dx.doi.org/10.25969/mediarep/19549}",
volume = 7,
address = {Marburg},
journal = {Journal for Religion, Film and Media},
number = 2,
pages = {15--30},
}
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