Article:
Playful Metadata. Between Performance Careers and Affect Modulation

dc.creatorAbend, Pablo
dc.creatorKanderske, Max
dc.date.accessioned2022-11-21T15:12:25Z
dc.date.available2022-11-21T15:12:25Z
dc.date.issued2022
dc.description.abstractIn the field of specialized hardware for digital gaming, an increasing number of products not only promise ever-increasing precision, but also pro-vide self-tracking functions intended to quantify the player’s gaming activities and actions. We position these developments at the intersection between the Quantified Self movement and the tradition of playful self-measurement. Building on practice theory, we raise the following questions concerning the datafication of gaming practices and the use of what we call playful metadata: What do players and game developers do with data that is generated within, and in relation to, games? How does the emergence of playful metadata modify interactions, both between players and between the players and the game? By analyzing exemplary quantifying practices found in the contexts of speedrunning, competitive gaming and game streaming, we identify three central motives for quantified gaming: 1) the appropriation of games’ spaces and goals by players who define their own parameters of success by quantifying their game-play; 2) the production and communication of individual performance careers aimed at modulating the player’s affects towards their own performance; 3) the production of data for competitive comparability and/or cooperative sharing of knowledge.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/19005
dc.identifier.urihttps://www.gamescoop.uni-siegen.de/spielformen/index.php/journal/article/view/20/22
dc.identifier.urihttps://mediarep.org/handle/doc/20168
dc.languageeng
dc.publisherMedienwissenschaftliches Seminar Uni Siegen
dc.publisher.placeSiegen
dc.relation.isPartOfissn:2748-6001
dc.relation.ispartofseriesSpiel|Formen
dc.rightsCreative Commons Attribution 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectSelf-Trackingen
dc.subjectQuantified selfen
dc.subjectQuantified playen
dc.subjectPractice theoryen
dc.subject.ddcddc:794
dc.titlePlayful Metadata. Between Performance Careers and Affect Modulationen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-11-21T16:30:49
local.identifier.firstpublishedhttps://www.gamescoop.uni-siegen.de/spielformen/index.php/journal/article/view/20/22
local.source.epage115
local.source.issueTitleLudomaterialities
local.source.spage87
local.source.volume2

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