Article:
Looking Behind the Façade: Playing and Performing an Interactive Drama

dc.creatorSchäfer, Jörgen
dc.date.accessioned2022-01-06T14:36:27Z
dc.date.available2022-01-06T14:36:27Z
dc.date.issued2008
dc.description.abstractFollowing the ongoing debates between ‘ludologists’ and ‘narratologists’, the "interactive drama" Façade is apparently a response to widespread unease with mainstream computer games. By balancing between features of interactivity and (neo-)Aristotelian theory of drama, the developers Michael Mateas and Andrew Stern aim at enabling hybrid aesthetic experiences that combine elements of gameplay and performance. My paper explores how digital media require hybridizations of literary genres as well as reconfigurations of the complex interplay of human and non-human ‘actors’ – and it tries to point at both the opportunities and problems of these hybrid forms from the perspective of literary and performance studies.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17719
dc.identifier.urihttps://mediarep.org/handle/doc/18683
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectInteractive Fictionen
dc.subjectgenre theoryen
dc.subjectintertextualityen
dc.subject.ddcddc:791
dc.subject.workFACADE
dc.titleLooking Behind the Façade: Playing and Performing an Interactive Dramaen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T15:41:27
local.source.epage6
local.source.issue1
local.source.issueTitleNr. 38
local.source.spage1
local.source.volume10

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