Article:
SKOOL DAZE. A Plea for Dissentience

dc.creatorUskoković, Vuk
dc.date.accessioned2023-05-31T15:21:16Z
dc.date.available2023-05-31T15:21:16Z
dc.date.issued2023
dc.description.abstractThe historic sandbox computer game SKOOL DAZE, released by Microsphere for ZX Spectrum in 1984, is analyzed in the context of its importance for the game development industry, with conceptual parallels extended into the domains of natural science and arts. The ability to accomplish the game only by displaying rebelliousness in an inherently cruel academic system is connected with a similar principle applying to innovation in science and art. Both science and art are exercises in imagination that require mischievous playfulness, a point that is intrinsic to SKOOL DAZE. The article also makes the case for this game as a potential source of inspiration for the creation of conceptual art or science when viewed in a historical context. A sense of nostalgia about the early days of computer games pervades the paper, which ends on a confessional but high-spirited note.en
dc.identifier.doi10.25364/05.9:2023.1.5
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/19642
dc.identifier.urihttps://www.jrfm.eu/index.php/ojs_jrfm/article/view/283
dc.identifier.urihttps://mediarep.org/handle/doc/20848
dc.languageeng
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2617-3697
dc.relation.ispartofseriesJournal for Religion, Film and Media
dc.rightsCreative Commons Attribution Non Commercial Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0
dc.subjectAbandonwareen
dc.subjectAcademiaen
dc.subjectAnimationen
dc.subjectCognitionen
dc.subjectCreativityen
dc.subjectEducationen
dc.subject.ddcddc:790
dc.subject.workSKOOL DAZE
dc.titleSKOOL DAZE. A Plea for Dissentienceen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2023-05-31T17:51:45
local.identifier.firstpublishedhttps://www.jrfm.eu/index.php/ojs_jrfm/article/view/283
local.source.epage104
local.source.issue1
local.source.issueTitleParadise Lost: Presentation of Nostalgic Longing in Digital Games
local.source.spage69
local.source.volume9
local.subject.wikidatahttps://www.wikidata.org/wiki/Q1979272

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