Article: #DEFINE
dc.creator | Böhlen, Marc | |
dc.date.accessioned | 2022-01-06T13:36:49Z | |
dc.date.available | 2022-01-06T13:36:49Z | |
dc.date.issued | 2003 | |
dc.description.abstract | Computers represent world through data and data types. The creation of data type reflects both the need for computational efficiency as well as the ideology of the engineers and scientists behind the code. The essay argues that the work of amateurs and artists can be seen as a contribution towards questioning and expanding the limitations of reality representation defined by computational requirements. | en |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/17616 | |
dc.identifier.uri | https://mediarep.org/handle/doc/18571 | |
dc.language | eng | |
dc.publisher | Roberto Simanowski | |
dc.publisher.place | Providence | |
dc.relation.isPartOf | issn:1617-6901 | |
dc.relation.ispartofseries | Dichtung Digital. Journal fĂĽr Kunst und Kultur digitaler Medien | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | programming | en |
dc.subject | source code | en |
dc.subject | representation | en |
dc.subject.ddc | ddc:791 | |
dc.title | #DEFINE | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2022-01-06T14:42:24 | |
local.source.epage | 4 | |
local.source.issue | 3 | |
local.source.issueTitle | Nr. 29 | |
local.source.spage | 1 | |
local.source.volume | 5 |
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