Article:
#DEFINE

dc.creatorBöhlen, Marc
dc.date.accessioned2022-01-06T13:36:49Z
dc.date.available2022-01-06T13:36:49Z
dc.date.issued2003
dc.description.abstractComputers represent world through data and data types. The creation of data type reflects both the need for computational efficiency as well as the ideology of the engineers and scientists behind the code. The essay argues that the work of amateurs and artists can be seen as a contribution towards questioning and expanding the limitations of reality representation defined by computational requirements.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17616
dc.identifier.urihttps://mediarep.org/handle/doc/18571
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal fĂĽr Kunst und Kultur digitaler Medien
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectprogrammingen
dc.subjectsource codeen
dc.subjectrepresentationen
dc.subject.ddcddc:791
dc.title#DEFINEen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T14:42:24
local.source.epage4
local.source.issue3
local.source.issueTitleNr. 29
local.source.spage1
local.source.volume5

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