Article:
Regeln – Was Vorschriften bedeuten (und ein „Casual Game“ davon vermitteln kann)

dc.contributor.editorMöring, Sebastian
dc.contributor.editorPohl, Manuela
dc.contributor.editorRiemer, Nathanael
dc.creatorDistelmeyer, Jan
dc.date.accessioned2022-02-28T10:05:51Z
dc.date.available2022-02-28T10:05:51Z
dc.date.issued2021
dc.identifier.doi10.25932/publishup-52668
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18041
dc.identifier.urihttps://mediarep.org/handle/doc/19022
dc.languagedeu
dc.publisherDigital Games Research Center
dc.publisher.placePotsdam
dc.relation.isPartOfisbn:978-3-86956-511-8
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectComputerspielede
dc.subjectAlgorithmende
dc.subjectProgrammierungde
dc.subject.ddcddc:794.8
dc.titleRegeln – Was Vorschriften bedeuten (und ein „Casual Game“ davon vermitteln kann)de
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-02-28T11:47:15
local.source.booktitleDidaktik des digitalen Spielens
local.source.epage34
local.source.spage14

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