Article:
Claiming Its Space: Machinima

dc.creatorNitsche, Michael
dc.date.accessioned2022-01-06T14:30:15Z
dc.date.available2022-01-06T14:30:15Z
dc.date.issued2007
dc.description.abstractAlthough machinima has grown exponenatially, it remains a largely undefined digital artistic practice in-between existing traditions. Machinima makers freely sample/ combine/ and break elements of traditional media. They "play" their references. This essay does not attempt to fix machinima to any single definition but will identify the intermedia relations to better position machinima into the digital media landscape. The argument will target three main influences: film, television, and theatrical performance. To exemplify these points the essay will discuss examplatory and relevant machinima pieces. It puts emphasis on the real-time aspects in production and play back to highlight the key specifics of this relatively new format.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17707
dc.identifier.urihttps://mediarep.org/handle/doc/18670
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectMachinimaen
dc.subjecttransmedialityen
dc.subjectintertextualityen
dc.subject.ddcddc:791
dc.titleClaiming Its Space: Machinimaen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T15:34:13
local.source.epage14
local.source.issue1
local.source.issueTitleNr. 37
local.source.spage1
local.source.volume9

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