Article:
Futures of Reality. Virtual, Augmented, Synthetic

dc.creatorWellner, Galit
dc.date.accessioned2024-01-15T18:07:53Z
dc.date.available2024-01-15T18:07:53Z
dc.date.issued2023
dc.description.abstractThis article starts with Nozick's thought experiment of the experience machine and examines how the negative stance towards such a machine has changed so that virtual reality (VR) technologies and the recently announced metaverse are considered as positive developments. Three genealogical steps are identified: postmodernism through Baudrillard's notion of simulacra; posthumanism as defined by Hayles and her observations regarding the move from the presence/ absence dichotomy to pattern/noise dialectic; and Ihde's postphenomenology, including later theoretical developments that assign intentionality to technologies, especially augmented reality (AR) and artificial intelligence (AI). This analysis suggests that the metaverse cannot be classified as VR or AR but instead can be framed as "reverse AR" in which real people meet in an imagined space. The genealogy can help us frame metaverse's challenges from deep fake to free will. Nozik's critique regarding the lack of free will in the experience machine returns today as relevant and acute.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/21635
dc.identifier.urihttps://mediarep.org/handle/doc/22868
dc.languageeng
dc.publisheruniversi – Universitätsverlag Siegen
dc.publisher.placeSiegen
dc.relation.isPartOfissn:1619-1641
dc.relation.ispartofseriesNavigationen - Zeitschrift für Medien- und Kulturwissenschaften
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectMetaverseen
dc.subjectVirtual Realityen
dc.subjectAugmented Realityen
dc.subject.ddcddc:302.23
dc.titleFutures of Reality. Virtual, Augmented, Syntheticen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticle
local.coverpage2024-01-16T02:33:14
local.source.epage166
local.source.issue2
local.source.spage156
local.source.volume23

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