Article:
Cinematography and Ludology: In Search of a Lucidography

dc.creatorWalther, Bo Kampmann
dc.date.accessioned2022-01-06T13:49:12Z
dc.date.available2022-01-06T13:49:12Z
dc.date.issued2004
dc.description.abstractWhat happens when one tries to figure out the relationships between games (ludology) and films (cinematography)? The answer is lucidography. The business of this paper is to enquire more deeply into the various intermediations of games and films. First, the interface or screen level (the explicit level) is considered, and second, it is shown how games thematize or – even – ‘think’ film; and vice versa. The proposition is that not only do computer games inherit some of the well wrought aesthetic and functional means of cinema; moreover, both films and games continue to copy forms of attraction from each other in an increasingly rapid pace.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17638
dc.identifier.urihttps://mediarep.org/handle/doc/18595
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectvideo gameen
dc.subjectfilmen
dc.subjectintermedialityen
dc.subjectmedia theoryen
dc.subject.ddcddc:791
dc.titleCinematography and Ludology: In Search of a Lucidographyen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T14:54:32
local.source.epage21
local.source.issue1
local.source.issueTitleNr. 31
local.source.spage1
local.source.volume6

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