Article:
Watching the Game: Video Games as a Function of Performance and Spectatorship

dc.creatorLigman, Kris
dc.date.accessioned2022-01-07T09:19:35Z
dc.date.available2022-01-07T09:19:35Z
dc.date.issued2009
dc.description.abstractThis article deals with non-playing video game audience cultures and their relationships to the gaming experience. We begin by identifying some primary motivating factors behind game spectatorship, including video games’ relationship to other media such as sport and film. The article then proceeds to discuss video games specifically as enacted narratives and their impact as potential audience-friendly media. We conclude by taking another look at the current industrial/theoretical perspective of the medium and assess the possible implications non-playing game audiences may have upon video games as a developing field.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17726
dc.identifier.urihttps://mediarep.org/handle/doc/18691
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal fĂĽr Kunst und Kultur digitaler Medien
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectvideo gameen
dc.subjectspectatorshipen
dc.subjectnarratologyen
dc.subjectmedia theoryen
dc.subject.ddcddc:791
dc.titleWatching the Game: Video Games as a Function of Performance and Spectatorshipen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-07T10:28:11
local.source.epage9
local.source.issue1
local.source.issueTitleNr. 39
local.source.spage1
local.source.volume11

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