Article:
Generating Art from a Computer Game: An Interview with Alison Mealey

dc.creatorPetersen, Thomas
dc.date.accessioned2022-01-06T14:15:08Z
dc.date.available2022-01-06T14:15:08Z
dc.date.issued2005
dc.description.abstractMany artists use various types of processes, events, social patterns etc. as controlling or contributing factors in the creation of artworks. Alison Mealey has chosen to base her art on the computer game Unreal Tournament. More precisely, she lets a number of virtual players play the game for approximately 30 minutes at a time and uses the data from the games to produce complex drawings. These drawings are also based on photographic portraits. Thomas Petersen, co-editor of artificial.dk asked Alison some questions about her art and the processes behind it. Check out Unrealart and Alison Mealey's blog.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17681
dc.identifier.urihttps://mediarep.org/handle/doc/18642
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectInterviewen
dc.subjectdigital arten
dc.subject.ddcddc:791
dc.titleGenerating Art from a Computer Game: An Interview with Alison Mealeyen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T15:21:29
local.source.epage6
local.source.issue2
local.source.issueTitleNr. 35
local.source.spage1
local.source.volume7

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