Article: Generating Art from a Computer Game: An Interview with Alison Mealey
dc.creator | Petersen, Thomas | |
dc.date.accessioned | 2022-01-06T14:15:08Z | |
dc.date.available | 2022-01-06T14:15:08Z | |
dc.date.issued | 2005 | |
dc.description.abstract | Many artists use various types of processes, events, social patterns etc. as controlling or contributing factors in the creation of artworks. Alison Mealey has chosen to base her art on the computer game Unreal Tournament. More precisely, she lets a number of virtual players play the game for approximately 30 minutes at a time and uses the data from the games to produce complex drawings. These drawings are also based on photographic portraits. Thomas Petersen, co-editor of artificial.dk asked Alison some questions about her art and the processes behind it. Check out Unrealart and Alison Mealey's blog. | en |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/17681 | |
dc.identifier.uri | https://mediarep.org/handle/doc/18642 | |
dc.language | eng | |
dc.publisher | Roberto Simanowski | |
dc.publisher.place | Providence | |
dc.relation.isPartOf | issn:1617-6901 | |
dc.relation.ispartofseries | Dichtung Digital. Journal für Kunst und Kultur digitaler Medien | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Interview | en |
dc.subject | digital art | en |
dc.subject.ddc | ddc:791 | |
dc.title | Generating Art from a Computer Game: An Interview with Alison Mealey | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2022-01-06T15:21:29 | |
local.source.epage | 6 | |
local.source.issue | 2 | |
local.source.issueTitle | Nr. 35 | |
local.source.spage | 1 | |
local.source.volume | 7 |
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