Article: »GTA V«. Computerspiel als Gesellschaftsmetapher
dc.creator | Venus, Jochen | |
dc.date.accessioned | 2018-10-09T12:17:25Z | |
dc.date.available | 2018-10-09T12:17:25Z | |
dc.date.issued | 2014 | |
dc.identifier.doi | 10.25969/mediarep/2474 | |
dc.identifier.uri | https://www.uni-muenster.de/Ejournals/index.php/pop/article/view/1331/1263 | |
dc.identifier.uri | https://mediarep.org/handle/doc/3931 | |
dc.identifier.urn | urn:nbn:de:hbz:6:3-pop-2014-12638 | |
dc.language | deu | |
dc.publisher | transcript | |
dc.publisher.place | Bielefeld | |
dc.relation.isPartOf | issn:2198-0322 | |
dc.relation.ispartofseries | POP. Kultur und Kritik | |
dc.rights | In Copyright | en |
dc.rights.uri | https://rightsstatements.org/vocab/InC/1.0/ | |
dc.subject | Game Studies | de |
dc.subject | Avatar | de |
dc.subject | Popkultur | de |
dc.subject.ddc | ddc:794 | |
dc.subject.work | GRAND THEFT AUTO V | |
dc.title | »GTA V«. Computerspiel als Gesellschaftsmetapher | de |
dc.type | article | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Venus, Jochen (2014): "GTA V". In: POP. Kultur und Kritik (4), S. 57–62. DOI: http://dx.doi.org/10.25969/mediarep/2474. | |
dspace.entity.type | Article | en |
local.coverpage | 2021-05-29T05:40:24 | |
local.identifier.firstpublished | urn:nbn:de:hbz:6:3-pop-2014-12638 | |
local.source.epage | 62 | |
local.source.issue | 1 | |
local.source.spage | 57 | |
local.source.volume | 3 | |
local.subject.gnd | https://d-nb.info/gnd/1060331233 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q17452 |
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