Article:
»GTA V«. Computerspiel als Gesellschaftsmetapher

dc.creatorVenus, Jochen
dc.date.accessioned2018-10-09T12:17:25Z
dc.date.available2018-10-09T12:17:25Z
dc.date.issued2014
dc.identifier.doi10.25969/mediarep/2474
dc.identifier.urihttps://www.uni-muenster.de/Ejournals/index.php/pop/article/view/1331/1263
dc.identifier.urihttps://mediarep.org/handle/doc/3931
dc.identifier.urnurn:nbn:de:hbz:6:3-pop-2014-12638
dc.languagedeu
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfissn:2198-0322
dc.relation.ispartofseriesPOP. Kultur und Kritik
dc.rightsIn Copyrighten
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectGame Studiesde
dc.subjectAvatarde
dc.subjectPopkulturde
dc.subject.ddcddc:794
dc.subject.workGRAND THEFT AUTO V
dc.title»GTA V«. Computerspiel als Gesellschaftsmetapherde
dc.typearticle
dc.type.statuspublishedVersion
dcterms.bibliographicCitationVenus, Jochen (2014): "GTA V". In: POP. Kultur und Kritik (4), S. 57–62. DOI: http://dx.doi.org/10.25969/mediarep/2474.
dspace.entity.typeArticleen
local.coverpage2021-05-29T05:40:24
local.identifier.firstpublishedurn:nbn:de:hbz:6:3-pop-2014-12638
local.source.epage62
local.source.issue1
local.source.spage57
local.source.volume3
local.subject.gndhttps://d-nb.info/gnd/1060331233
local.subject.wikidatahttps://www.wikidata.org/wiki/Q17452

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