Article:
Game development tools

dc.creatorBinay, Berk
dc.date.accessioned2018-09-24T09:28:58Z
dc.date.available2018-09-24T09:28:58Z
dc.date.issued2011
dc.identifier.doi10.25969/mediarep/844
dc.identifier.urihttps://mediarep.org/handle/doc/1674
dc.identifier.urnurn:nbn:de:hbz:467-8205
dc.languagedeu
dc.publisheruniversi - Universitätsverlag Siegen
dc.publisheruniversi - Universitätsverlag Siegen
dc.publisher.placeSiegen
dc.relation.isPartOfissn:1619-1641
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/940
dc.relation.ispartofseriesNavigationen - Zeitschrift für Medien- und Kulturwissenschaften
dc.rightsIn Copyrighten
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectGame Designde
dc.subjectSoftwarede
dc.subjectProgrammierungde
dc.subjectGame Enginede
dc.subject.ddcddc:794
dc.titleGame development toolsde
dc.typearticle
dc.type.statuspublishedVersion
dcterms.bibliographicCitationBinay, Berk (2011): Game development tools. In: Navigationen 11 (2), 81–84. DOI: http://dx.doi.org/10.25969/mediarep/844.
dspace.entity.typeArticleen
local.coverpage2021-05-29T05:00:53
local.identifier.firstpublishedurn:nbn:de:hbz:467-8205
local.source.epage84
local.source.issue2
local.source.spage81
local.source.volume11

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