Article:
Paradise Lost – and Found Again. METRO 2033, the Ghosts of the Past, Moral Choices, and Game Rewards

dc.creatorKrottmaier, Sina
dc.creatorZuanni, Chiara
dc.date.accessioned2023-05-31T15:21:17Z
dc.date.available2023-05-31T15:21:17Z
dc.date.issued2023
dc.description.abstractThis article focuses on memories of the past and moral values in the video game METRO 2033: REDUX (4A Games / Deep Silver, UA/AT 2014). The game, situated in a postapocalyptic Moscow and based on a book by the Russian author Dmitry Glukhovsky, is focused on the adventures of Artyom, with whom the player identifies, in the metro system. On their journeys, players face different situations and decisions, to which they can choose how to react. Furthermore, in this dystopian world the player not only travels through different tunnels, but also encounters memories of a lost past and different belief systems. Unbeknownst to the gamer, almost every segment of this journey holds an invisible moral evaluation, which will grant the player “moral points” if passed. The balance of moral points then defines the possible endings of the game. Drawing on approaches in the study of historical narratives in video games, this article analyses the romanticisation and criticism of the past shown in the game as well as the various categories and situations in which moral points are awarded, exploring how they are related to moral values and how they affect the gaming experience. In addition, characters with different belief systems are present both in the book and, to a limited extent, in the game, and this article will reflect on the representations and role of beliefs throughout the Metro series.en
dc.identifier.doi10.25364/05.9:2023.1.7
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/19644
dc.identifier.urihttps://www.jrfm.eu/index.php/ojs_jrfm/article/view/330
dc.identifier.urihttps://mediarep.org/handle/doc/20850
dc.languageeng
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2617-3697
dc.relation.ispartofseriesJournal for Religion, Film and Media
dc.rightsCreative Commons Attribution Non Commercial Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0
dc.subjectVideo Game Studiesen
dc.subjectMoral Valuesen
dc.subjectPost-Apocalypticen
dc.subjectArchaeogamingen
dc.subject.ddcddc:790
dc.subject.workMETRO 2033
dc.titleParadise Lost – and Found Again. METRO 2033, the Ghosts of the Past, Moral Choices, and Game Rewardsen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2023-05-31T17:51:45
local.identifier.firstpublishedhttps://www.jrfm.eu/index.php/ojs_jrfm/article/view/330
local.source.epage153
local.source.issue1
local.source.issueTitleParadise Lost: Presentation of Nostalgic Longing in Digital Games
local.source.spage133
local.source.volume9
local.subject.wikidatahttps://www.wikidata.org/wiki/Q92203899

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