Article:
Game design document

dc.creatorFörster, Julia
dc.creatorReinhardt, Annika
dc.date.accessioned2018-09-24T09:28:58Z
dc.date.available2018-09-24T09:28:58Z
dc.date.issued2011
dc.identifier.doi10.25969/mediarep/843
dc.identifier.urihttps://mediarep.org/handle/doc/1673
dc.identifier.urnurn:nbn:de:hbz:467-8205
dc.languagedeu
dc.publisheruniversi - Universitätsverlag Siegen
dc.publisheruniversi - Universitätsverlag Siegen
dc.publisher.placeSiegen
dc.relation.isPartOfissn:1619-1641
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/940
dc.relation.ispartofseriesNavigationen - Zeitschrift für Medien- und Kulturwissenschaften
dc.rightsIn Copyrighten
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectGame Designde
dc.subjectPlanungde
dc.subjectGRAND THEFT AUTO <Spieleserie>de
dc.subject.ddcddc:794
dc.titleGame design documentde
dc.typearticle
dc.type.statuspublishedVersion
dcterms.bibliographicCitationFörster, Julia; Reinhardt, Annika (2011): Game design document. In: Navigationen 11 (2), 65–79. DOI: http://dx.doi.org/10.25969/mediarep/843.
dspace.entity.typeArticleen
local.coverpage2021-05-29T05:00:49
local.identifier.firstpublishedurn:nbn:de:hbz:467-8205
local.source.epage79
local.source.issue2
local.source.spage65
local.source.volume11
local.subject.wikidatahttps://www.wikidata.org/wiki/Q132730

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