Article:
Demo Skills in Technologically Wild Settings. The Demoscene

dc.creatorHastik, Canan
dc.date.accessioned2023-09-21T17:45:15Z
dc.date.available2023-09-21T17:45:15Z
dc.date.issued2023
dc.description.abstractThe article examines the practices of the demoscene, looking at performative aspects at the intersection of technology and individual skills. The scene is one of the oldest and most enduring, primarily European, hyperreal communities whose creative and cutting-edge works are well documented, findable, and accessible. However, at the level of program code, these artifacts are generally neither interoperable nor reusable. In addition, the demoscene bases its tradition on its own ideals and principles and has developed an individual demonstration culture that aims to impress and entertain the community by creatively using hardware, producing software programs and code, and demonstrating their capabilities.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/20073
dc.identifier.urihttps://mediarep.org/handle/doc/21288
dc.languageeng
dc.publisheruniversi – Universitätsverlag Siegen
dc.publisher.placeSiegen
dc.relation.isPartOfissn:1619-1641
dc.relation.ispartofseriesNavigationen - Zeitschrift für Medien- und Kulturwissenschaften
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectDemosceneen
dc.subjectTechnologyen
dc.subjectSkillen
dc.subject.ddcddc:302.23
dc.titleDemo Skills in Technologically Wild Settings. The Demosceneen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2023-09-21T19:58:49
local.source.epage60
local.source.issue1
local.source.spage46
local.source.volume23

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