Article:
S(t)imulated Moralities? – Videospiele im LER- und Ethik-Unterricht

dc.contributor.editorRiemer, Nathanael
dc.contributor.editorMöring, Sebastian
dc.creatorErnst, Sebastian
dc.date.accessioned2022-02-28T10:55:09Z
dc.date.available2022-02-28T10:55:09Z
dc.date.issued2020
dc.identifier.doi10.25932/publishup-43069
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18058
dc.identifier.urihttps://mediarep.org/handle/doc/19039
dc.languagedeu
dc.publisherDigital Games Research Center
dc.publisher.placePotsdam
dc.relation.isPartOfisbn:978-3-86956-467-8
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectEthikde
dc.subjectSchulunterrichtde
dc.subjectComputerspielede
dc.subject.ddcddc:794.8
dc.titleS(t)imulated Moralities? – Videospiele im LER- und Ethik-Unterrichtde
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-02-28T12:07:38
local.source.booktitleVideospiele als didaktische Herausforderung
local.source.epage204
local.source.spage174

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