Article: Serious games
dc.creator | Farocki, Harun | |
dc.date.accessioned | 2018-09-26T11:51:34Z | |
dc.date.available | 2018-09-26T11:51:34Z | |
dc.date.issued | 2014 | |
dc.identifier.doi | 10.5117/NECSUS2014.2.FARO | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/15150 | |
dc.identifier.uri | https://www.necsus-ejms.org/test/serious-games/ | |
dc.identifier.uri | https://mediarep.org/handle/doc/3333 | |
dc.language | eng | |
dc.publisher | Amsterdam University Press | |
dc.publisher.place | Amsterdam | |
dc.relation.isPartOf | issn:2213-0217 | |
dc.relation.ispartofseries | NECSUS. European Journal of Media Studies | |
dc.rights | Creative Commons Attribution Non Commercial No Derivatives 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0 | |
dc.subject | video game | en |
dc.subject | Immersion | |
dc.subject | psychotherapy | en |
dc.subject | war | en |
dc.subject | post-traumatic stress disorder | en |
dc.subject | Game Studies | de |
dc.subject | Serious Games | de |
dc.subject | Virtuelle Realität | de |
dc.subject | Psychotherapie | de |
dc.subject | Krieg | de |
dc.subject | Posttraumatisches Stresssyndrom | de |
dc.subject | Virtual Reality | en |
dc.subject.ddc | ddc:791 | |
dc.title | Serious games | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Farocki, Harun (2014): Serious games. In: NECSUS. European Journal of Media Studies 3 (2), 89–97. DOI: https://doi.org/10.5117/NECSUS2014.2.FARO. | |
dspace.entity.type | Article | en |
local.coverpage | 2021-05-29T05:24:10 | |
local.identifier.firstpublished | https://doi.org/10.5117/NECSUS2014.2.FARO | |
local.source.epage | 97 | |
local.source.issue | 2 | |
local.source.spage | 89 | |
local.source.volume | 3 |
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