Article:
Paradigms of interaction: Conceptions and misconceptions of the field today

dc.creatorKlastrup, Lisbeth
dc.date.accessioned2022-01-06T13:43:45Z
dc.date.available2022-01-06T13:43:45Z
dc.date.issued2003
dc.description.abstractThis article gives a selective overview of the use of interaction as a concept in computer game and literary theory in the last decades. It uses this overview as a sounding board for a (re)definition and refinement of the concept, arguing that for analytical purposes we need to approach from a more stringent perspective how interaction concretely functions in both single-user and multi-user "text" forms. Following, it discusses primarily the scope of interaction in various genres, outlining three basic interactive" text" types: static, pseudo-dynamic and dynamic.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17629
dc.identifier.urihttps://mediarep.org/handle/doc/18585
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectDigital Mediaen
dc.subjectInteractive Fictionen
dc.subjectliteratureen
dc.subjectinteractionen
dc.subjectinteractivityen
dc.subjectmedia theoryen
dc.subject.ddcddc:791
dc.titleParadigms of interaction: Conceptions and misconceptions of the field todayen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T14:47:41
local.source.epage18
local.source.issue4
local.source.issueTitleNr. 30
local.source.spage1
local.source.volume5

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