Article: Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES
Abstract
The understanding of agency within digital games is a concept that we believe requires reinvestigation. The development of more complex gaming experiences means that the relative ability that a player has to shape their own experiences within it has become more complex. This paper looks towards the growth of a new taxonomy of agency by investigating one aspect; that of illusory choices in role playing games. Through a case study of Activision's Vampire the Masquearde: Bloodlines, we aim to begin a new series of debates surrounding this issue.
Preferred Citation
BibTex
MacCallum-Stewart, Esther; Parsler, Justin: Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES. In: Dichtung Digital. Journal für Kunst und Kultur digitaler Medien, Jg. 9 (2007), Nr. 1, S. 1-17. DOI: http://dx.doi.org/10.25969/mediarep/17706.
@ARTICLE{MacCallum-Stewart2007,
author = {MacCallum-Stewart, Esther and Parsler, Justin},
title = {Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES},
year = 2007,
doi = "\url{http://dx.doi.org/10.25969/mediarep/17706}",
volume = 9,
address = {Providence},
journal = {Dichtung Digital. Journal für Kunst und Kultur digitaler Medien},
number = 1,
pages = {1--17},
}
author = {MacCallum-Stewart, Esther and Parsler, Justin},
title = {Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES},
year = 2007,
doi = "\url{http://dx.doi.org/10.25969/mediarep/17706}",
volume = 9,
address = {Providence},
journal = {Dichtung Digital. Journal für Kunst und Kultur digitaler Medien},
number = 1,
pages = {1--17},
}
Keywords
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