Article:
Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES

dc.creatorMacCallum-Stewart, Esther
dc.creatorParsler, Justin
dc.date.accessioned2022-01-06T14:30:15Z
dc.date.available2022-01-06T14:30:15Z
dc.date.issued2007
dc.description.abstractThe understanding of agency within digital games is a concept that we believe requires reinvestigation. The development of more complex gaming experiences means that the relative ability that a player has to shape their own experiences within it has become more complex. This paper looks towards the growth of a new taxonomy of agency by investigating one aspect; that of illusory choices in role playing games. Through a case study of Activision's Vampire the Masquearde: Bloodlines, we aim to begin a new series of debates surrounding this issue.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17706
dc.identifier.urihttps://mediarep.org/handle/doc/18669
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectvideo gameen
dc.subjecttransmedialityen
dc.subjectinteractivityen
dc.subjectagencyen
dc.subject.ddcddc:791
dc.subject.workVAMPIRE: THE MASQUERADE - BLOODLINES
dc.titleIllusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINESen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T15:34:13
local.source.epage17
local.source.issue1
local.source.issueTitleNr. 37
local.source.spage1
local.source.volume9
local.subject.wikidatahttps://www.wikidata.org/wiki/Q1755927

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