Article: Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES
dc.creator | MacCallum-Stewart, Esther | |
dc.creator | Parsler, Justin | |
dc.date.accessioned | 2022-01-06T14:30:15Z | |
dc.date.available | 2022-01-06T14:30:15Z | |
dc.date.issued | 2007 | |
dc.description.abstract | The understanding of agency within digital games is a concept that we believe requires reinvestigation. The development of more complex gaming experiences means that the relative ability that a player has to shape their own experiences within it has become more complex. This paper looks towards the growth of a new taxonomy of agency by investigating one aspect; that of illusory choices in role playing games. Through a case study of Activision's Vampire the Masquearde: Bloodlines, we aim to begin a new series of debates surrounding this issue. | en |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/17706 | |
dc.identifier.uri | https://mediarep.org/handle/doc/18669 | |
dc.language | eng | |
dc.publisher | Roberto Simanowski | |
dc.publisher.place | Providence | |
dc.relation.isPartOf | issn:1617-6901 | |
dc.relation.ispartofseries | Dichtung Digital. Journal für Kunst und Kultur digitaler Medien | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | video game | en |
dc.subject | transmediality | en |
dc.subject | interactivity | en |
dc.subject | agency | en |
dc.subject.ddc | ddc:791 | |
dc.subject.work | VAMPIRE: THE MASQUERADE - BLOODLINES | |
dc.title | Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2022-01-06T15:34:13 | |
local.source.epage | 17 | |
local.source.issue | 1 | |
local.source.issueTitle | Nr. 37 | |
local.source.spage | 1 | |
local.source.volume | 9 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q1755927 |
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