Article: Inhabited stories: An enactive media archaeology of virtual reality storytelling
dc.creator | Gatti, Giuseppe | |
dc.date.accessioned | 2022-07-12T09:33:13Z | |
dc.date.available | 2022-07-12T09:33:13Z | |
dc.date.issued | 2022 | |
dc.description.abstract | What makes a story designed for (and experienced via) real or imaginary VR systems so different from other stories and storyworlds? Through an enactivist perspective on media archaeology, I will address the issue by discussing the notion of virtual reality storytelling (VRS) as the art of crafting ‘inhabited stories’ and a discursive frame where VR narrativity has been articulated. In fact, narratives of and for VR identify a recurring discourse, or ‘topos’, that circulated from medium to medium during Western media history. After discussing theoretical notions such as that of ‘virtual reality’, ‘storyworld’, and ‘presence’, I will address the historical and cognitive relationship between VR space design and narrative of environmental storytelling by exploring different examples from peep media tradition, gaming, and VR cinema. Second, I will propose a media archaeology of ‘human enhancement’, a recursive topos in real and imaginary VR and haptic technologies. In doing so, I will highlight some recurring narrative strategies at the basis of VRS: the illusion of non-narration, i.e. the ability to direct the story-making activity of the virtual user without his/her awareness; the craftsmanship of paths of ‘attentional matching’ made of haptic responses and spatialised stories; and the design of new senses which can disclose enhanced processes of world- and story-making. | en |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/18819 | |
dc.identifier.uri | https://necsus-ejms.org/inhabited-stories-an-enactive-media-archaeology-of-virtual-reality-storytelling/ | |
dc.identifier.uri | https://mediarep.org/handle/doc/19969 | |
dc.language | eng | |
dc.publisher | NECS | |
dc.publisher.place | ||
dc.relation.isPartOf | issn:2213-0217 | |
dc.relation.ispartofseries | NECSUS_European Journal of Media Studies | |
dc.rights | Creative Commons Attribution Non Commercial No Derivatives 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0 | |
dc.subject | virtual reality | en |
dc.subject | enactivism | en |
dc.subject | environmental storytelling | en |
dc.subject | presence | en |
dc.subject | media archaeology | en |
dc.subject.ddc | ddc:791 | |
dc.title | Inhabited stories: An enactive media archaeology of virtual reality storytelling | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2022-07-12T12:22:08 | |
local.source.epage | 257 | |
local.source.issue | 1 | |
local.source.issueTitle | #Rumors | |
local.source.spage | 231 | |
local.source.volume | 11 |
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