Article:
Inhabited stories: An enactive media archaeology of virtual reality storytelling

dc.creatorGatti, Giuseppe
dc.date.accessioned2022-07-12T09:33:13Z
dc.date.available2022-07-12T09:33:13Z
dc.date.issued2022
dc.description.abstractWhat makes a story designed for (and experienced via) real or imaginary VR systems so different from other stories and storyworlds? Through an enactivist perspective on media archaeology, I will address the issue by discussing the notion of virtual reality storytelling (VRS) as the art of crafting ‘inhabited stories’ and a discursive frame where VR narrativity has been articulated. In fact, narratives of and for VR identify a recurring discourse, or ‘topos’, that circulated from medium to medium during Western media history. After discussing theoretical notions such as that of ‘virtual reality’, ‘storyworld’, and ‘presence’, I will address the historical and cognitive relationship between VR space design and narrative of environmental storytelling by exploring different examples from peep media tradition, gaming, and VR cinema. Second, I will propose a media archaeology of ‘human enhancement’, a recursive topos in real and imaginary VR and haptic technologies. In doing so, I will highlight some recurring narrative strategies at the basis of VRS: the illusion of non-narration, i.e. the ability to direct the story-making activity of the virtual user without his/her awareness; the craftsmanship of paths of ‘attentional matching’ made of haptic responses and spatialised stories; and the design of new senses which can disclose enhanced processes of world- and story-making.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18819
dc.identifier.urihttps://necsus-ejms.org/inhabited-stories-an-enactive-media-archaeology-of-virtual-reality-storytelling/
dc.identifier.urihttps://mediarep.org/handle/doc/19969
dc.languageeng
dc.publisherNECS
dc.publisher.place
dc.relation.isPartOfissn:2213-0217
dc.relation.ispartofseriesNECSUS_European Journal of Media Studies
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectvirtual realityen
dc.subjectenactivismen
dc.subjectenvironmental storytellingen
dc.subjectpresenceen
dc.subjectmedia archaeologyen
dc.subject.ddcddc:791
dc.titleInhabited stories: An enactive media archaeology of virtual reality storytellingen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-07-12T12:22:08
local.source.epage257
local.source.issue1
local.source.issueTitle#Rumors
local.source.spage231
local.source.volume11

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