Article: Games and Brains
dc.creator | Pötzsch, Holger | |
dc.date.accessioned | 2022-01-07T10:36:44Z | |
dc.date.available | 2022-01-07T10:36:44Z | |
dc.date.issued | 2014-12-29 | |
dc.description.abstract | The present article argues that recent claims made by studies in the cognitive neurosciences regarding a beneficial effect of violent action games, including ego-shooters, on human attention and other cognitive abilities have to be critically questioned. Are there other forms of attention than those these studies focused on? Are improvements of certain cognitive abilities the only relevant effects of violent action games? Or do procedural rhetoric, narrative frames, and affective as well as persuasive design of these applications necessitate a widened, interdisciplinary framework that might open for less assertive and clear-cut, yet more troublesome findings? | en |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/17772 | |
dc.identifier.uri | https://mediarep.org/handle/doc/18742 | |
dc.language | eng | |
dc.publisher | Roberto Simanowski | |
dc.publisher.place | Basel | |
dc.relation.isPartOf | issn:1617-6901 | |
dc.relation.ispartofseries | Dichtung Digital. Journal für Kunst und Kultur digitaler Medien | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | video game | en |
dc.subject | psychology | en |
dc.subject.ddc | ddc:794 | |
dc.title | Games and Brains | de |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2022-01-07T11:42:54 | |
local.source.epage | 8 | |
local.source.issue | 2 | |
local.source.issueTitle | Nr. 44 | |
local.source.spage | 1 | |
local.source.volume | 16 |
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