Article: “Giving Back”. An Interview with Video Game Designer Ken Wong, by Frank Bosman and Alexander D. Ornella
dc.creator | Bosman, Frank | |
dc.creator | Ornella, Alexander Darius | |
dc.date.accessioned | 2023-05-31T15:21:14Z | |
dc.date.available | 2023-05-31T15:21:14Z | |
dc.date.issued | 2023 | |
dc.description.abstract | In this interview conducted by issue editors Frank Bosman and Alexander D. Ornella in August 2022, Ken Wong discusses the relationship between video game design, video game aesthetics, religious imagery, and cultural storytelling. He discusses how (secularized) religious tropes, ideas, and images can become part of the game design and the story of the game, sometimes consciously, sometimes unconsciously. He discusses how the ideas of “giving back”, of atonement, and forgiveness can become elements of successful and very well received video games. | en |
dc.identifier.doi | 10.25364/05.9:2023.1.2 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/19637 | |
dc.identifier.uri | https://www.jrfm.eu/index.php/ojs_jrfm/article/view/339 | |
dc.identifier.uri | https://mediarep.org/handle/doc/20843 | |
dc.language | eng | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:2617-3697 | |
dc.relation.ispartofseries | Journal for Religion, Film and Media | |
dc.rights | Creative Commons Attribution Non Commercial Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-sa/4.0 | |
dc.subject | Interview | en |
dc.subject | Video Game | en |
dc.subject | Design | en |
dc.subject | Designer | en |
dc.subject.ddc | ddc:790 | |
dc.subject.person | Ken Wong | |
dc.title | “Giving Back”. An Interview with Video Game Designer Ken Wong, by Frank Bosman and Alexander D. Ornella | en |
dc.type | article | |
dc.type.status | publishedVersion | |
dspace.entity.type | Article | en |
local.coverpage | 2023-05-31T17:51:44 | |
local.identifier.firstpublished | https://www.jrfm.eu/index.php/ojs_jrfm/article/view/339 | |
local.source.epage | 24 | |
local.source.issue | 1 | |
local.source.issueTitle | Paradise Lost: Presentation of Nostalgic Longing in Digital Games | |
local.source.spage | 13 | |
local.source.volume | 9 |
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