Article: The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
Abstract
The labelling of retro-themed musical products as ‘8-bit’ has become a fixture of today’s popular culture. Yet, contrary to its use in the visual realm, this ‘resolution’ of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ‘8’ in ‘8-bit audio’ refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations.
Preferred Citation
BibTex
Braguinski, Nikita: The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon. In: NECSUS. European Journal of Media Studies, Jg. 7 (2018), Nr. 1, S. 105-121. DOI: 10.25969/mediarep/3442.
@ARTICLE{Braguinski2018,
author = {Braguinski, Nikita},
title = {The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon},
year = 2018,
doi = {10.25969/mediarep/3442},
volume = 7,
address = {Amsterdam},
journal = {NECSUS. European Journal of Media Studies},
number = 1,
pages = {105--121},
}
author = {Braguinski, Nikita},
title = {The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon},
year = 2018,
doi = {10.25969/mediarep/3442},
volume = 7,
address = {Amsterdam},
journal = {NECSUS. European Journal of Media Studies},
number = 1,
pages = {105--121},
}
Keywords
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