Article:
Computer Games as Narrative: The Ludology versus Narrativism Controversy

dc.creatorRyan, Marie-Laure
dc.date.accessioned2022-01-06T14:22:36Z
dc.date.available2022-01-06T14:22:36Z
dc.date.issued2006
dc.description.abstractIs the concept of narrative applicable to computer games? Are games therefore part of literature? Or do they need their own methodological approach and institutionalisation? In chapter 8 of her book Avatars of Story Ryan investigates the battle between narratologists and ludologists and explains why a game may not be a story but can be a machine for generating stories, why the narrative in a game often is only an affective hook disappearing once the player is absorbed in the fire of the action, and why on the other hand some times the game is just a ludically organized system for storytelling.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17696
dc.identifier.urihttps://mediarep.org/handle/doc/18658
dc.languageeng
dc.publisherRoberto Simanowski
dc.publisher.placeProvidence
dc.relation.isPartOfissn:1617-6901
dc.relation.ispartofseriesDichtung Digital. Journal für Kunst und Kultur digitaler Medien
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectvideo gameen
dc.subjectnarratology-ludology debateen
dc.subjectnarrativityen
dc.subjectGame Studiesen
dc.subject.ddcddc:791
dc.titleComputer Games as Narrative: The Ludology versus Narrativism Controversyen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-01-06T15:28:09
local.source.epage1/276-297
local.source.issue1
local.source.issueTitleNr. 36
local.source.spage1
local.source.volume8

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