Article:
Play as Work. On the Sportification of Computer Games

dc.creatorPargman, Daniel
dc.creatorSvensson, Daniel
dc.date.accessioned2024-03-01T11:31:06Z
dc.date.available2024-03-01T11:31:06Z
dc.date.issued2019
dc.description.abstractContemporary images of desirable work (for example at gaming companies or at one of the tech giants) foregrounds creativity and incorporates and idealises elements of play. Simultaneously, becoming one of the best in some particular leisure activity can require many long hours of hard, demanding work. Between on the one hand work and on the other hand leisure and play, we enter the domain of games and sports. Most classical sports originally developed from physical practices of moving the human body and these practices were, through standardization, organization and rationalization, turned into sports. Many sport researchers, (sport) historians and (sport) sociologists have pointed out that sports have gone through a process of “sportification”. Cross-country skiing is an example of an activity that has gone through a historical process of sportification, over time becoming progressively more managed and regulated. Computer games are today following a similar trajectory and have gone from being a leisure activity to becoming a competitive activity, “esports”, with professional players, international competitions, and live streams that are watched by tens of millions of viewers.en
dc.identifier.doi10.14361/dc s-2019-0203
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/21860
dc.identifier.urihttps://www.degruyter.com/document/doi/10.14361/dcs-2019-0203/html
dc.identifier.urihttps://mediarep.org/handle/doc/23178
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfissn:2364-2114
dc.relation.ispartofseriesDigital Culture & Society
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectSportsen
dc.subjectcomputer gamesen
dc.subjectesportsen
dc.subjectsportificationen
dc.subjecttrainingen
dc.subject.ddcddc:300
dc.subject.ddcddc:700
dc.titlePlay as Work. On the Sportification of Computer Gamesen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticle
local.coverpage2024-03-02T02:54:42
local.source.epage40
local.source.issue2
local.source.issueTitleThe Boundaries of Play
local.source.spage15
local.source.volume5

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