Article:
Materialities of the Mise-en-Game. Playing with Cineludic Forms

dc.creatorRauscher, Andreas
dc.date.accessioned2022-11-21T15:12:25Z
dc.date.available2022-11-21T15:12:25Z
dc.date.issued2022
dc.description.abstractThe mise-en-game connects the analog game board and the digital playground within a network of cinematic playfulness. It provides a more expanded perspective on a transmedia history of cinema. This article discusses three contexts for the materialization of the mise-en-game that have been prominent since the late 1970s: the social space of arcade gaming, the material adaptations of board games and the emergence of hybrid world-projections initiated by role-playing systems.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/19004
dc.identifier.urihttps://www.gamescoop.uni-siegen.de/spielformen/index.php/journal/article/view/19/21
dc.identifier.urihttps://mediarep.org/handle/doc/20167
dc.languageeng
dc.publisherMedienwissenschaftliches Seminar Uni Siegen
dc.publisher.placeSiegen
dc.relation.isPartOfissn:2748-6001
dc.relation.ispartofseriesSpiel|Formen
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectBoard Gameen
dc.subjectArcadeen
dc.subjectCinemaen
dc.subjectTransmediaen
dc.subject.ddcddc:794
dc.titleMaterialities of the Mise-en-Game. Playing with Cineludic Formsen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2022-11-21T16:30:48
local.identifier.firstpublishedhttps://www.gamescoop.uni-siegen.de/spielformen/index.php/journal/article/view/19/21
local.source.epage86
local.source.issueTitleLudomaterialities
local.source.spage65
local.source.volume2

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