Article:
Gamification

dc.creatorRöhle, Theo
dc.date.accessioned2018-10-09T12:17:32Z
dc.date.available2018-10-09T12:17:32Z
dc.date.issued2014
dc.identifier.doi10.25969/mediarep/2566
dc.identifier.urihttps://www.uni-muenster.de/Ejournals/index.php/pop/article/view/1420/1331
dc.identifier.urihttps://mediarep.org/handle/doc/3952
dc.identifier.urnurn:nbn:de:hbz:6:3-pop-2014-13319
dc.languagedeu
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfissn:2198-0322
dc.relation.ispartofseriesPOP. Kultur und Kritik
dc.rightsIn Copyrighten
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectGamificationde
dc.subjectAppde
dc.subjectGame Studiesde
dc.subjectMobile Mediende
dc.subjectHarun Farockide
dc.subjectGuy Debordde
dc.subject.ddcddc:794
dc.titleGamificationde
dc.typearticle
dc.type.statuspublishedVersion
dcterms.bibliographicCitationRöhle, Theo (2014): Gamification. In: POP. Kultur und Kritik (5), S. 61–64. DOI: http://dx.doi.org/10.25969/mediarep/2566.
dspace.entity.typeArticleen
local.coverpage2021-05-29T05:41:51
local.identifier.firstpublishedurn:nbn:de:hbz:6:3-pop-2014-13319
local.source.epage64
local.source.issue2
local.source.spage61
local.source.volume3
local.subject.gndhttps://d-nb.info/gnd/119157152
local.subject.gndhttps://d-nb.info/gnd/119215365
local.subject.wikidatahttps://www.wikidata.org/wiki/Q67547
local.subject.wikidatahttps://www.wikidata.org/wiki/Q298075

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