Article: Gamification
dc.creator | Röhle, Theo | |
dc.date.accessioned | 2018-10-09T12:17:32Z | |
dc.date.available | 2018-10-09T12:17:32Z | |
dc.date.issued | 2014 | |
dc.identifier.doi | 10.25969/mediarep/2566 | |
dc.identifier.uri | https://www.uni-muenster.de/Ejournals/index.php/pop/article/view/1420/1331 | |
dc.identifier.uri | https://mediarep.org/handle/doc/3952 | |
dc.identifier.urn | urn:nbn:de:hbz:6:3-pop-2014-13319 | |
dc.language | deu | |
dc.publisher | transcript | |
dc.publisher.place | Bielefeld | |
dc.relation.isPartOf | issn:2198-0322 | |
dc.relation.ispartofseries | POP. Kultur und Kritik | |
dc.rights | In Copyright | en |
dc.rights.uri | https://rightsstatements.org/vocab/InC/1.0/ | |
dc.subject | Gamification | de |
dc.subject | App | de |
dc.subject | Game Studies | de |
dc.subject | Mobile Medien | de |
dc.subject | Harun Farocki | de |
dc.subject | Guy Debord | de |
dc.subject.ddc | ddc:794 | |
dc.title | Gamification | de |
dc.type | article | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Röhle, Theo (2014): Gamification. In: POP. Kultur und Kritik (5), S. 61–64. DOI: http://dx.doi.org/10.25969/mediarep/2566. | |
dspace.entity.type | Article | en |
local.coverpage | 2021-05-29T05:41:51 | |
local.identifier.firstpublished | urn:nbn:de:hbz:6:3-pop-2014-13319 | |
local.source.epage | 64 | |
local.source.issue | 2 | |
local.source.spage | 61 | |
local.source.volume | 3 | |
local.subject.gnd | https://d-nb.info/gnd/119157152 | |
local.subject.gnd | https://d-nb.info/gnd/119215365 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q67547 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q298075 |
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