Article: Does it have to be 3D? Zum Phänomen der 3D-Technologie in Computerspielen
dc.creator | Vollmer, Dennis Ray | |
dc.date.accessioned | 2018-09-24T09:29:59Z | |
dc.date.available | 2018-09-24T09:29:59Z | |
dc.date.issued | 2007 | |
dc.identifier.doi | 10.25969/mediarep/2101 | |
dc.identifier.uri | https://mediarep.org/handle/doc/1866 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:1619-1641 | |
dc.relation.isPartOf | doi:http://dx.doi.org/10.25969/mediarep/2146 | |
dc.relation.ispartofseries | Navigationen - Zeitschrift für Medien- und Kulturwissenschaften | |
dc.rights | In Copyright | en |
dc.rights.uri | https://rightsstatements.org/vocab/InC/1.0/ | |
dc.subject | Game Studies | de |
dc.subject | Videospiel | de |
dc.subject | Computer | de |
dc.subject | 3D | de |
dc.subject | Digitales Bild | de |
dc.subject.ddc | ddc:794 | |
dc.title | Does it have to be 3D? Zum Phänomen der 3D-Technologie in Computerspielen | de |
dc.type | article | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Vollmer, Dennis Ray (2007): Does it have to be 3D? Zum Phänomen der 3D-Technologie in Computerspielen. In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften 7 (2), 87–104. DOI: http://dx.doi.org/10.25969/mediarep/2101. | |
dspace.entity.type | Article | en |
local.coverpage | 2021-05-29T04:54:53 | |
local.source.epage | 104 | |
local.source.issue | 2 | |
local.source.spage | 87 | |
local.source.volume | 7 |
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