Pixeldiskurs-Podcast #218 Weihnachten 2020
dc.creator | Simond, Stefan Heinrich | |
dc.creator | Klös, Tobias | |
dc.creator | Balduf, Natascha | |
dc.creator | Siegmund, Ramin | |
dc.date.accessioned | 2021-11-23T11:39:57Z | |
dc.date.available | 2021-11-23T11:39:57Z | |
dc.date.issued | 2020-12-20 | |
dc.description.abstract | In unserer weihnachtlichen Zusammenkunft werfen wir einige Schlaglichter auf das vergangene Jahr; allen voran natürlich auf die kulturelle Relevanz von Computerspielen in Zeiten der Krise. | de |
dc.format.extent | 01:17:37 | |
dc.format.mimetype | audio/mpeg | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/17053 | |
dc.identifier.uri | https://mediarep.org/handle/doc/17964 | |
dc.language | deu | |
dc.publisher.place | Marburg | |
dc.relation.ispartofseries | Pixeldiskurs | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Videospiel | de |
dc.subject | Spielkultur | de |
dc.subject | Corona | de |
dc.subject | COVID-19 | de |
dc.subject | Game Studies | en |
dc.subject | video game | en |
dc.subject.ddc | ddc:794.8 | |
dc.title | Pixeldiskurs-Podcast #218 Weihnachten 2020 | de |
dc.type | Sound | |
dc.type.status | publishedVersion | |
dspace.entity.type | Audio | de_DE |
local.source.volume | 218 | |
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