#192 Debatte um The Last of Us Part II, Digitale Spiele und historisches Lernen

dc.creatorSimond, Stefan Heinrich
dc.creatorKlös, Tobias
dc.creatorSiegmund, Ramin
dc.date.accessioned2021-11-23T11:32:07Z
dc.date.available2021-11-23T11:32:07Z
dc.date.issued2020-05-31
dc.format.extent01:47:55
dc.format.mimetypeaudio/mpeg
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/17027
dc.identifier.urihttps://mediarep.org/handle/doc/17938
dc.languagedeu
dc.publisher.placeMarburg
dc.relation.ispartofseriesPixeldiskurs
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectVideospielde
dc.subjectÄsthetikde
dc.subjectSexismusde
dc.subjectRassismusde
dc.subjectGeschichtede
dc.subjectDigitales Spielde
dc.subjectGame Studiesen
dc.subjectgameen
dc.subject.ddcddc:794.8
dc.subject.personAlexander Preisinger
dc.subject.personStephan Mai
dc.subject.workTHE LAST OF US PART II
dc.subject.workZOMBIES RUN
dc.subject.workADVENTURE OF LOLO
dc.title#192 Debatte um The Last of Us Part II, Digitale Spiele und historisches Lernende
dc.typeSound
dc.type.statuspublishedVersion
dspace.entity.typeAudiode_DE
local.source.volume192
local.subject.wikidatahttps://www.wikidata.org/wiki/Q27950674
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relation.isAuthorOfAudio.latestForDiscovery7a135807-e7f1-4693-b729-04a6590776de

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