Book: Playing American. Open-World Videogames and the Reproduction of American Culture
dc.creator | Schoppmeier, Sören | |
dc.date.accessioned | 2024-05-13T20:03:12Z | |
dc.date.available | 2024-05-13T20:03:12Z | |
dc.date.issued | 2023 | |
dc.description.abstract | Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century. | en |
dc.identifier.doi | 10.1515/9783111317755 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/22059 | |
dc.identifier.isbn | isbn:978-3-11-131775-5 | |
dc.identifier.uri | https://www.degruyter.com/document/doi/10.1515/9783111317755/html?lang=en | |
dc.identifier.uri | https://mediarep.org/handle/doc/23419 | |
dc.language | eng | |
dc.publisher | De Gruyter | |
dc.publisher.place | Berlin | |
dc.rights | Creative Commons Attribution 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0 | |
dc.subject | Cultural Studies | en |
dc.subject | USA | en |
dc.subject | Pop Culture | en |
dc.subject | Video Game | en |
dc.subject.ddc | ddc:794 | |
dc.title | Playing American. Open-World Videogames and the Reproduction of American Culture | de |
dc.type | book | |
dc.type.status | publishedVersion | |
dspace.entity.type | Book | |
local.academicbookseries | Video Games and the Humanities | |
local.coverpage | 2024-05-15T02:40:08 | |
local.identifier.firstpublished | https://www.degruyter.com/document/doi/10.1515/9783111317755/html?lang=en | |
local.source.volume | 13 |
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