Book:
Playing American. Open-World Videogames and the Reproduction of American Culture

dc.creatorSchoppmeier, Sören
dc.date.accessioned2024-05-13T20:03:12Z
dc.date.available2024-05-13T20:03:12Z
dc.date.issued2023
dc.description.abstractVideogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.en
dc.identifier.doi10.1515/9783111317755
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/22059
dc.identifier.isbnisbn:978-3-11-131775-5
dc.identifier.urihttps://www.degruyter.com/document/doi/10.1515/9783111317755/html?lang=en
dc.identifier.urihttps://mediarep.org/handle/doc/23419
dc.languageeng
dc.publisherDe Gruyter
dc.publisher.placeBerlin
dc.rightsCreative Commons Attribution 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectCultural Studiesen
dc.subjectUSAen
dc.subjectPop Cultureen
dc.subjectVideo Gameen
dc.subject.ddcddc:794
dc.titlePlaying American. Open-World Videogames and the Reproduction of American Culturede
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeBook
local.academicbookseriesVideo Games and the Humanities
local.coverpage2024-05-15T02:40:08
local.identifier.firstpublishedhttps://www.degruyter.com/document/doi/10.1515/9783111317755/html?lang=en
local.source.volume13

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
Schoppmeier_2023_Playing-American_.pdf
Size:
2.64 MB
Format:
Adobe Portable Document Format
Description:
Original PDF with additional cover page.

Collections