Book:
Games and Bereavement. How Video Games Represent Attachment, Loss, and Grief

dc.creatorHarrer, Sabine
dc.date.accessioned2020-01-31T15:51:32Z
dc.date.available2020-01-31T15:51:32Z
dc.date.issued2018
dc.description.abstractHow can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.en
dc.identifier.doi10.14361/9783839444153
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/13145
dc.identifier.isbnisbn:978-3-8394-4415-3
dc.identifier.urihttps://mediarep.org/handle/doc/14067
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.rightsCreative Commons Attribution 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectTodde
dc.subjectTrauerde
dc.subjectDarstellungde
dc.subjectGame Studiesen
dc.subjectattachmenten
dc.subjectgriefen
dc.subjectmedia designen
dc.subjectart therapyen
dc.subject.ddcddc:794
dc.titleGames and Bereavement. How Video Games Represent Attachment, Loss, and Griefen
dc.typebook
dc.type.statuspublishedVersion
dcterms.bibliographicCitationSabine Harrer: Games and Bereavement. How Video Games Represent Attachment, Loss, and Grief. Bielefeld: transcript (2018). DOI: https://dx.doi.org/10.14361/9783839444153.
dspace.entity.typeBooken
local.academicbookseriesMedia Studies
local.coverpage2021-05-29T01:28:34
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839444153
local.source.volume55

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