Book part: POKÉMON GO: Zeitzeuge, Medienkonvergenz und Möglichkeiten von Mixed-Reality
dc.creator | Vollmer, André | |
dc.creator | Retiet, Florian | |
dc.creator | Heuer, Thomas | |
dc.date.accessioned | 2022-04-22T13:13:41Z | |
dc.date.available | 2022-04-22T13:13:41Z | |
dc.date.issued | 2016 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/18150 | |
dc.identifier.uri | https://mediarep.org/handle/doc/19136 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:1869-7178 | |
dc.relation.isPartOf | isbn:978-3-89472-977-6 | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Medienkonvergenz | de |
dc.subject | Videospiel | de |
dc.subject | Smartphone | de |
dc.subject | mixed reality | en |
dc.subject | Convergence | en |
dc.subject | video game | en |
dc.subject.ddc | ddc:794 | |
dc.subject.work | POKÉMON GO | |
dc.title | POKÉMON GO: Zeitzeuge, Medienkonvergenz und Möglichkeiten von Mixed-Reality | de |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dspace.entity.type | BookPart | en |
local.academicbookseries | Jahrbuch immersiver Medien | |
local.coverpage | 2022-04-22T16:31:45 | |
local.source.epage | 158 | |
local.source.issueTitle | Interaktive Medien: Interfaces – Netze – Virtuelle Welten | |
local.source.spage | 146 | |
local.source.volume | 8 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q20966579 |
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