Book part:
POKÉMON GO: Zeitzeuge, Medienkonvergenz und Möglichkeiten von Mixed-Reality

dc.creatorVollmer, André
dc.creatorRetiet, Florian
dc.creatorHeuer, Thomas
dc.date.accessioned2022-04-22T13:13:41Z
dc.date.available2022-04-22T13:13:41Z
dc.date.issued2016
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18150
dc.identifier.urihttps://mediarep.org/handle/doc/19136
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:1869-7178
dc.relation.isPartOfisbn:978-3-89472-977-6
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectMedienkonvergenzde
dc.subjectVideospielde
dc.subjectSmartphonede
dc.subjectmixed realityen
dc.subjectConvergenceen
dc.subjectvideo gameen
dc.subject.ddcddc:794
dc.subject.workPOKÉMON GO
dc.titlePOKÉMON GO: Zeitzeuge, Medienkonvergenz und Möglichkeiten von Mixed-Realityde
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.academicbookseriesJahrbuch immersiver Medien
local.coverpage2022-04-22T16:31:45
local.source.epage158
local.source.issueTitleInteraktive Medien: Interfaces – Netze – Virtuelle Welten
local.source.spage146
local.source.volume8
local.subject.wikidatahttps://www.wikidata.org/wiki/Q20966579

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