Book part:
Where Art and Science Meet (or Where They Work at Cross-Purposes)

dc.contributor.editorSeifert, Uwe
dc.contributor.editorKim, Jin Hyun
dc.contributor.editorMoore, Anthony
dc.creatorDiebner, Hans H.
dc.date.accessioned2018-09-24T13:27:10Z
dc.date.available2018-09-24T13:27:10Z
dc.date.issued2008
dc.identifier.doi10.25969/mediarep/2721
dc.identifier.isbnisbn:978-3-8394-0842-1
dc.identifier.urihttps://mediarep.org/handle/doc/2323
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfisbn:978-3-8394-0842-1
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/1804
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0
dc.subjectAvantgardede
dc.subjectKunstde
dc.subjectMensch-Maschine-Schnittstellede
dc.subjectWissenschaftde
dc.subject.ddcddc:300
dc.titleWhere Art and Science Meet (or Where They Work at Cross-Purposes)de
dc.typebookPart
dc.type.statuspublishedVersion
dcterms.bibliographicCitationDiebner, Hans H. (2008): Where Art and Science Meet (or Where They Work at Cross-Purposes). In: Uwe Seifert, Jin Hyun Kim und Anthony Moore (Hg.): Paradoxes of Interactivity. Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations. Bielefeld: transcript (Kultur- und Medientheorie), 142-159. DOI: http://dx.doi.org/10.25969/mediarep/2721.
dspace.entity.typeBookParten
local.coverpage2021-01-15T01:06:52
local.source.booktitleParadoxes of Interactivity. Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
local.source.epage159
local.source.spage142

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