Book part: Kulturindustrielle Repräsentationsstrategien der ‚Political Incorrectness’ in Computerspielen am Beispiel von GTA SAN ANDREAS
dc.contributor.editor | Hißnauer, Christian | |
dc.contributor.editor | Jahn-Sudmann, Andreas | |
dc.creator | Jahn-Sudmann, Andreas | |
dc.creator | Stockmann, Ralf | |
dc.date.accessioned | 2020-08-20T08:35:54Z | |
dc.date.available | 2020-08-20T08:35:54Z | |
dc.date.issued | 2007 | |
dc.identifier.doi | 10.25969/mediarep/14470 | |
dc.identifier.uri | https://mediarep.org/handle/doc/15443 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | isbn:978-3-89472-434-4 | |
dc.relation.isPartOf | doi:https://doi.org/10.25969/mediarep/14360 | |
dc.rights | In Copyright | |
dc.rights.uri | https://rightsstatements.org/vocab/InC/1.0 | |
dc.subject | Game Studies | |
dc.subject | Videospiel | |
dc.subject | Computerspiel | |
dc.subject | Gewalt <Motiv> | |
dc.subject | Kulturkritik | |
dc.subject.ddc | ddc:791 | |
dc.subject.work | GRAND THEFT AUTO: SAN ANDREAS | |
dc.title | Kulturindustrielle Repräsentationsstrategien der ‚Political Incorrectness’ in Computerspielen am Beispiel von GTA SAN ANDREAS | de |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dspace.entity.type | BookPart | en |
local.academicbookseries | Film- und Fernsehwissenschaftliches Kolloquium | |
local.coverpage | 2021-05-29T01:03:20 | |
local.source.booktitle | medien – zeit – zeichen | |
local.source.epage | 150 | |
local.source.spage | 139 | |
local.source.volume | 19 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q83265 |
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