Book part:
Das Spiel mit der Psychose: Das Erleben geistiger Krankheit in WHAT REMAINS OF EDITH FINCH

dc.contributor.editorGörgen, Arno
dc.contributor.editorSimond, Stefan Heinrich
dc.creatorJansen, Henning
dc.date.accessioned2020-10-30T10:50:05Z
dc.date.available2020-10-30T10:50:05Z
dc.date.issued2020
dc.description.abstractThis article argues that video games carry tremendous potential in furthering public understanding of mental illnesses. WHAT REMAINS OF EDITH FINCH is considered as an example to demonstrate, focusing on the specific sequence of Lewis Finch and which aspects of Lewis’ biography are indicative of schizophrenia. The variant models of comorbidity between addiction and psychosis play a significant theoretical role as, according to the developers, the character’s main trait is a marijuana addiction. The actual narrative, however, indicates causes and consequences of mental illnesses that go way beyond drug abuse, such as traumatic childhood experience and social isolation. Following a biographical approach, this article thus focuses on the ludic construction of Lewis’ psychosis, reaching the conclusion that players may, by virtue of their interactive involvement, experience ›symptoms‹ such as depersonalization and forms of dissociation within the safe framework of play.en
dc.identifier.doidoi:https://doi.org/10.14361/9783839453285-012
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14963
dc.identifier.urihttps://mediarep.org/handle/doc/15952
dc.languagedeu
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14861
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectPsychische Erkrankungde
dc.subjectSchizophreniede
dc.subjectSuchtde
dc.subjectVideospielde
dc.subjectmental illnessen
dc.subjectschizophreniaen
dc.subjectaddictionen
dc.subjectvideo gameen
dc.subject.ddcddc:794
dc.subject.workWHAT REMAINS OF EDITH FINCH
dc.titleDas Spiel mit der Psychose: Das Erleben geistiger Krankheit in WHAT REMAINS OF EDITH FINCHde
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:21:46
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839453285-012
local.source.booktitleKrankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
local.source.epage249
local.source.spage231
local.subject.wikidataQ28451186

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