Book part: Story und Game-Design im Zusammenspiel. Die immersive Kraft der Narration im Horror-Video-Spiels WHITE NIGHT
dc.creator | Vollmer, André | |
dc.date.accessioned | 2022-04-22T13:30:34Z | |
dc.date.available | 2022-04-22T13:30:34Z | |
dc.date.issued | 2015 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/18161 | |
dc.identifier.uri | https://mediarep.org/handle/doc/19147 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:1869-7178 | |
dc.relation.isPartOf | isbn:978-3-89472-714-7 | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Immersion | de |
dc.subject | Videospiel | de |
dc.subject | Horror | de |
dc.subject | Narration | de |
dc.subject | Spielwelt | de |
dc.subject | immersive media | en |
dc.subject | Game | en |
dc.subject | Game Design | en |
dc.subject | Game Studies | en |
dc.subject.ddc | ddc:776 | |
dc.subject.work | WHITE NIGHT | |
dc.title | Story und Game-Design im Zusammenspiel. Die immersive Kraft der Narration im Horror-Video-Spiels WHITE NIGHT | de |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dspace.entity.type | BookPart | en |
local.academicbookseries | Jahrbuch immersiver Medien | |
local.coverpage | 2022-04-22T16:31:55 | |
local.source.epage | 113 | |
local.source.issueTitle | Die mediatisierte Gesellschaft: Leben und Arbeiten mit immersiven Medien | |
local.source.spage | 101 | |
local.source.volume | 7 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q66554268 |
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