Book part:
Die Grenzen persistenter Welten – Strategien der immersive environments

dc.contributor.editorGehmann, Ulrich
dc.creatorHolmer, Sebastian
dc.date.accessioned2019-09-11T09:15:26Z
dc.date.available2019-09-11T09:15:26Z
dc.date.issued2012
dc.identifier.doi10.25969/mediarep/12465
dc.identifier.urihttps://mediarep.org/handle/doc/13374
dc.languagedeu
dc.publisherKIT Scientific Publishing
dc.publisher.placeKarlsruhe
dc.relation.isPartOfdoi:http://dx.doi.org/10.5445/KSP/1000025299
dc.relation.isPartOfisbn:9783866447844
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 3.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0
dc.subjectpersistent worlden
dc.subjectpersistenceen
dc.subjectvideo gameen
dc.subjectmedia theoryen
dc.subjectImmersionde
dc.subjectpersistente Weltde
dc.subjectPersistenzde
dc.subjectVideospielde
dc.subjectGame Studiesde
dc.subjectMedientheoriede
dc.subject.ddcddc:791
dc.titleDie Grenzen persistenter Welten – Strategien der immersive environmentsde
dc.typebookPart
dc.type.statuspublishedVersion
dcterms.bibliographicCitationSebastian Holmer: Die Grenzen persistenter Welten – Strategien der immersive environments. In: Ulrich Gehmann (Hg.): Virtuelle und ideale Welten. Karlsruhe: KIT Scientific Publishing (2012) (Technikdiskurse: Karlsruher Studien zur Technikgeschichte 8), S. 157–168. DOI: 10.25969/mediarep/12465.
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:21:20
local.source.booktitleVirtuelle und ideale Welten
local.source.epage168
local.source.spage157

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